Home Box

Region: Verdant Plains Pop Count: 19 / 21 Rulers: Engram Bear

General Information

General
Stability: Stable
Stability Gain Chance: 55%
Stability Loss Chance: 48%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 5
Rolling Karma: 4
Temporary Karma: 0
Income
Money: 5686 / 6000
Money Income: 1139
Remaining Import Slots: 10
Remaining Export Slots: 10
Trade Distance: 10
Miscellaneous
Origin: (T) Strange Outsiders

Notes

None

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 22 / 28
Roads: 4 / 18
Territory Holdings
Plains 2
Forest 7
Dense Forest 0
Urban 4
Hill 0
Mountain 2
River 1
Desert 0
Tundra 0
Marsh 3
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Low
Military Funding: Substandard
Magic Stance: Bureaucracy
Centralization Law: Absolute
Citizenship Stance: Closed
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: Reformation

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Hug Box Compliant 10% 0% 20% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 The Conclave Neutral Non-Aggression Pact Unknown
2 Khanya Neutral Non-Aggression Pact Unknown
3 Lokhim Remnant Allied Military Alliance Hidden
4 Vyssafia Coven Neutral Defensive Pact Hidden
5 Vandador Allied None Unknown

War

War Modifiers

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Civilian 0
Classical Auxiliary 0 wood: 1
Classical Civilian 0
Classical Tactician 0 iron: 1
Classical Orchal Cavalry 0 mounts: 2
iron: 1
Classical Thorn Wardens 0 bronze: 2
magic: 1

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1
Classical Terrapin 0 magic: 1
bronze: 1
stone: 1
Classical Boarding Ship 0 wood: 1
Classical Missile Ship 0 wood: 1
stone: 1
Classical Scout Ship 0 wood: 1
Classical Transport Ship 0 wood: 1
food: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 10 20 -10 14 / 20
Wood 4 2 2 12 / 15
Stone 0 1 -1 13 / 15
Mounts 0 0 0 5 / 15
Research 3 0 3 0 / 0
Magic 3 0 3 5 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 6 / 10
Iron 0 0 0 4 / 5

Jobs

Working Pops: 0/19

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 4
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 7

Classical Home

Type: home

Cost: wood: 8
stone: 5
bronze: 3

Modifiers: wood_consumption: 0
effective_pop_capacity: 3

Node: food

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 0
food_production: 2
trade_distance_over_water: 3

Node: None

Classical Fishery

Type: fishery

Cost: food: 6
wood: 4
stone: 3

Modifiers: stone_consumption: 0
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5

Node: food

Classical Center

Type: center

Cost: wood: 5
stone: 5
bronze: 2

Modifiers: wood_consumption: 1
administration: 2
bureaucrat_wood_upkeep: -1

Node: wood

Classical School

Type: school

Cost: wood: 10
stone: 3
bronze: 2
iron: 1

Modifiers: wood_consumption: 0
stone_consumption: 0
research_production: 1
ruler_stat_gain_chance: 0.25
ruler_immortal_stat_gain_chance: -0.2

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Empty Slot


Cities

City Slots: 3

Generic City

Name: Home Box

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Magic Box

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Empty Slot

Wonders

Wonders
Name Node Era Created Legacy Status
Stickball Arena None Classical False
The Artifact Box None Ancient False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
4 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Research Node 1 Progress Slot 1 4 / 18 https://discord.com/channels/1188889187018088488/1441054473710731405
Spell component 4 Progress Slot 4 12 / 15 https://discord.com/channels/1188889187018088488/1440684340550963295

Modifiers

Field Value Duration Source